LLD Foundations in Low-Level Design
Lessons in this section
- OOP Basics
Learn classes and objects, then the four big ideas of object-oriented code: encapsulation, abstraction, inheritance and polymorphism, with QuickBite examples you can run.
- SOLID Principles
Learn the five SOLID rules with pictures and runnable examples, then fix QuickBite's god-class OrderService until hidden tests pass and the design smells are gone.
- UML Diagrams
Learn to read and draw the two UML diagrams teams really use, class diagrams and sequence diagrams, then turn a QuickBite class diagram into working code.
- Creational Patterns
Learn simple factory, factory method, builder and singleton with QuickBite examples, then replace an if-chain with a notifier factory and add WhatsApp.
- Structural Patterns
Learn adapter, decorator, facade and proxy with QuickBite examples, then adapt two map services to one interface and add a caching decorator.
- Behavioural Patterns
Learn strategy, observer, state, command and chain of responsibility, then turn QuickBite's order status if-chains into state classes with listeners.
- API and Interface Design
Design APIs other code can rely on: clear contracts, one answer shape, input checks, stable error codes and safe versioning, checked by contract tests.
- Concurrency Basics
See race conditions happen, find them with a scheduler that tries every order, and fix them with locks, one-step updates and queues.